|
Post by Nemesis on Jul 17, 2010 14:52:51 GMT
Haha! I like that. I'll have to remember thatun.
|
|
|
Post by Nemesis on Jul 17, 2010 17:33:14 GMT
|
|
|
Post by Avionyx on Jul 17, 2010 18:07:08 GMT
Wow, we got our work cut out haven't we!
|
|
|
Post by Algernon on Jul 17, 2010 18:19:27 GMT
And sadly, that's not all - I'm a bit worried about the FDM, although maybe I shouldn't be, but the model certainly doesn't handle like one of the most agile aircraft in the world, so that's going to need some tweaking too. I've posted on the FG forum about our intentions, lets hope the guys who were working on it two years ago don't mind too much!
|
|
|
Post by Nemesis on Jul 17, 2010 18:28:20 GMT
Yes. It tends to wallow a bit don't it? Also, are the ailerons supposed to make that clunking sound like there's an empty beer can rolling around in the cockpit?
|
|
|
Post by Algernon on Jul 17, 2010 18:30:09 GMT
Yes. It tends to wallow a bit don't it? Also, are the ailerons supposed to make that clunking sound like there's an empty beer can rolling around in the cockpit? That's probably what it is, my bad... (blush) As far as panel modelling is concerned, I think I could start off by improving the top-right panel (where the digital compass/AH is) as the information in it is mostly stuff that's already in the HUD so hopefully it shouldn't be too challenging...
|
|
|
Post by Avionyx on Jul 17, 2010 18:34:09 GMT
The good thing about FG is that if you hit / while FG is running you'll see the property tree, that gives you all the values you can read directly without any complex programming. Makes programming digital gauges very simple indeed.
|
|